nextsnap
About and data sources Suggest an improvement
season, every situation

Southern Miss

What opponents call against Southern Miss on every down, distance and part of the field, and how often it works.

Every play is counted, so these tables line up with a box score. "Close-game plays only" leaves out snaps after a game is decided, when teams stop calling plays the way they normally do.

Keys for improvement: defense

46%

Plays against Southern Miss work 46% of the time (136 of 298). All teams: 44%. That is about average. A play "works" when it stays on schedule: half the distance on first down, 70% on second, all of it on third or fourth.

What would help most

10%of snaps end in a havoc play

Make more plays behind the line

Southern Miss wrecks 10% of opponents' snaps with a loss, a break-up or a takeaway, against 15% for all teams. That ranks 134th of 138.

2.83points per drive allowed

Get stops

Opponents score 2.83 points per drive against Southern Miss, against 2.07 for all teams. That ranks 133rd of 138.

81%of third and short converted against them

Get off the field on third and short

Opponents convert third and short 81% of the time (13 of 16), against about 62% for all teams.

The players behind it

4interceptions

K. Albert

Small sample

K. Albert: 4 interceptions.

3sacks

J. Lewis

Small sample

J. Lewis: 3 sacks, 1 run stopped for a loss.

2runs stopped for a loss

L. Sylvie

Small sample

L. Sylvie: 2 runs stopped for a loss, 1 interception.

3runs stopped for a loss

M. Haygood

Small sample

M. Haygood: 3 runs stopped for a loss.

Best at

35%all teams 49%

Stopping the run on 2nd and medium

Opponents' runs on 2nd and medium (4-6) work 35% of the time, against 49% for all teams (7 of 20 plays).

41%all teams 48%

Stopping the run in the red zone

Opponents' runs in the red zone work 41% of the time, against 48% for all teams (16 of 39 plays).

32%all teams 39%

Stopping the pass on 2nd and long

Opponents' passes on 2nd and long (7 or more) work 32% of the time, against 39% for all teams (9 of 28 plays).

Worst at

41%all teams 31%

Stopping the run on 2nd and long

Opponents' runs on 2nd and long (7 or more) work 41% of the time, against 31% for all teams (13 of 32 plays).

80%all teams 69%

Stopping the run on 3rd and short

Opponents' runs on 3rd and short (1-3 yards) work 80% of the time, against 69% for all teams (12 of 15 plays).

From 5 games through week 6, garbage time left out. Every line compares this team with all FBS teams in the same spot and shows the count behind it. "Small sample" means fewer than 15 plays, so treat it as a lead, not a fact. Copy puts the line on your clipboard, ready to paste.

Advanced numbers: defense

Efficiency

Plays that work against it
46%all teams 43%
115th of 138
Runs that work against it
48%all teams 43%
120th of 138
Passes that work against it
42%all teams 42%
96th of 138
Third downs allowed
46%all teams 39%
121st of 138
Standard downs that work against itAny first down, second and 7 or less, and third or fourth and 4 or less.
50%all teams 48%
106th of 138
Passing downs that work against itSecond and 8 or more, and third or fourth and 5 or more.
34%all teams 30%
111th of 138
Red zone plays that work against it
40%all teams 43%
56th of 128
Middle eight plays that work against itThe last four minutes of the first half and the first four of the second.
53%all teams 43%
126th of 138
Big plays allowed, share of snapsRuns of 10 yards or more and passes of 20 or more.
13%all teams 12%
113th of 138
Opponents' average third down, yards to go
6.8all teams 7.1
100th of 138

Running

Opponents' runs stuffed for no gain
12%all teams 16%
118th of 138
Opponents' runs of 4 yards or more
54%all teams 49%
120th of 138
Short yardage runs converted against itRuns on third or fourth down with 2 yards or less to go.
86%all teams 71%
111th of 126

Disruption

Havoc plays madeTackles for loss, sacks, passes broken up, interceptions and forced fumbles, as a share of snaps.
10%all teams 15%
134th of 138
Sacks made, per dropback
7%all teams 6%
61st of 138

Drives

Opponents' average drive start, own yard line
29.2all teams 29.5
76th of 138
Yards per drive allowed
42.3all teams 33.0
133rd of 138
Points per drive allowed
2.83all teams 2.07
133rd of 138
Available yards allowedEach drive could gain at most the distance to the end zone. This is the share actually gained.
60%all teams 47%
134th of 138

The rank is among FBS teams, with 1st the best for a defense, and the bar fills toward the best. Garbage time is left out. These are plain rates, not adjusted for opponent. A drive's points count the touchdown with its extra point or a field goal.

369 plays across 5 games. Run rate 62%. The quarterback has 40 of 227 runs, and the feed cannot tell a designed keeper from a scramble.

By down and distance

SituationPlaysRunAll teams run HandoffsQB runsPasses
1st & 1-3 * 3 100% 86% 50% of 2 100% of 1 -
1st & 4-6 * 1 100% 73% 100% of 1 - -
1st & 7+ 158 68% 56% 40% of 96 67% of 12 46% of 50
2nd & 1-3 18 67% 66% 50% of 10 50% of 2 67% of 6
2nd & 4-6 33 88% 58% 50% of 26 33% of 3 75% of 4
2nd & 7+ 73 53% 45% 41% of 32 57% of 7 29% of 34
3rd & 1-3 20 85% 71% 82% of 11 67% of 6 100% of 3
3rd & 4-6 21 29% 30% 50% of 4 50% of 2 40% of 15
3rd & 7+ 32 22% 24% 50% of 2 60% of 5 16% of 25
4th & 1-3 * 7 43% 65% 100% of 3 - 75% of 4
4th & 4-6 * 3 67% 17% - 0% of 2 100% of 1

By field position

SituationPlaysRunAll teams run HandoffsQB runsPasses
Backed up (own 1-19) 28 71% 54% 55% of 20 - 38% of 8
Own side (own 20-49) 175 57% 48% 42% of 83 65% of 17 39% of 75
Opponent side (50 to the 21) 104 59% 50% 51% of 49 58% of 12 44% of 43
Red zone (20 and in) 62 74% 61% 43% of 35 46% of 11 38% of 16

By score

SituationPlaysRunAll teams run HandoffsQB runsPasses
Trailing by 9+ 41 58% 44% 22% of 23 100% of 1 24% of 17
Within one score 139 60% 51% 43% of 74 50% of 10 34% of 55
Leading by 9+ 189 63% 59% 54% of 90 59% of 29 49% of 70

Handoffs, QB runs, and Passes show how often the play worked and how many there were. Run includes QB runs. * means fewer than 10 plays, so treat it as noise. Data from CollegeFootballData.com.

Next Snap just launched. If a page takes a moment to load the first time, give it a few seconds. It speeds right up after that.