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About and data sources Suggest an improvement
season, every situation

Virginia

What opponents call against Virginia on every down, distance and part of the field, and how often it works.

Every play is counted, so these tables line up with a box score. "Close-game plays only" leaves out snaps after a game is decided, when teams stop calling plays the way they normally do.

Keys for improvement: defense

40%

Plays against Virginia work 40% of the time (91 of 229). All teams: 44%. That is better than most. A play "works" when it stays on schedule: half the distance on first down, 70% on second, all of it on third or fourth.

What would help most

83%of third and short converted against them

Get off the field on third and short

Small sample

Opponents convert third and short 83% of the time (10 of 12), against about 62% for all teams.

The players behind it

3interceptions

B. Hillman

Small sample

B. Hillman: 3 interceptions, 1 forced fumble.

2passes broken up

F. Camac

Small sample

F. Camac: 1.5 sacks, 1 run stopped for a loss, 2 passes broken up.

3passes broken up

D. Platt

Small sample

D. Platt: 1 sack, 1 run stopped for a loss, 3 passes broken up.

2sacks

N. Anyanwu

Small sample

N. Anyanwu: 2 sacks.

Best at

23%all teams 38%

Stopping the pass on 2nd and long

Opponents' passes on 2nd and long (7 or more) work 23% of the time, against 38% for all teams (6 of 26 plays).

18%all teams 31%

Stopping the run on 2nd and long

Opponents' runs on 2nd and long (7 or more) work 18% of the time, against 31% for all teams (4 of 22 plays).

15%all teams 26%

Stopping the pass on 3rd and long

Opponents' passes on 3rd and long (7 or more) work 15% of the time, against 26% for all teams (3 of 20 plays).

Worst at

58%all teams 49%

Stopping the run on 2nd and medium

Small sample

Opponents' runs on 2nd and medium (4-6) work 58% of the time, against 49% for all teams (7 of 12 plays).

From 5 games through week 5, garbage time left out. Every line compares this team with all FBS teams in the same spot and shows the count behind it. "Small sample" means fewer than 15 plays, so treat it as a lead, not a fact. Copy puts the line on your clipboard, ready to paste.

Advanced numbers: defense

Efficiency

Plays that work against it
40%all teams 43%
59th of 138
Runs that work against it
42%all teams 43%
75th of 138
Passes that work against it
37%all teams 42%
39th of 138
Third downs allowed
38%all teams 39%
78th of 138
Standard downs that work against itAny first down, second and 7 or less, and third or fourth and 4 or less.
48%all teams 48%
90th of 138
Passing downs that work against itSecond and 8 or more, and third or fourth and 5 or more.
22%all teams 30%
16th of 138
Red zone plays that work against it
46%all teams 43%
89th of 127
Middle eight plays that work against itThe last four minutes of the first half and the first four of the second.
37%all teams 43%
40th of 138
Big plays allowed, share of snapsRuns of 10 yards or more and passes of 20 or more.
11%all teams 12%
77th of 138
Opponents' average third down, yards to go
7.6all teams 7.1
47th of 138

Running

Opponents' runs stuffed for no gain
15%all teams 16%
99th of 138
Opponents' runs of 4 yards or more
52%all teams 49%
103rd of 138
Short yardage runs converted against itRuns on third or fourth down with 2 yards or less to go.
88%all teams 71%
116th of 125

Disruption

Havoc plays madeTackles for loss, sacks, passes broken up, interceptions and forced fumbles, as a share of snaps.
16%all teams 15%
69th of 138
Sacks made, per dropback
10%all teams 6%
18th of 138

Drives

Opponents' average drive start, own yard line
26.9all teams 29.5
38th of 138
Yards per drive allowed
28.1all teams 33.0
43rd of 138
Points per drive allowed
1.89all teams 2.07
64th of 138
Available yards allowedEach drive could gain at most the distance to the end zone. This is the share actually gained.
38%all teams 47%
38th of 138

The rank is among FBS teams, with 1st the best for a defense, and the bar fills toward the best. Garbage time is left out. These are plain rates, not adjusted for opponent. A drive's points count the touchdown with its extra point or a field goal.

304 plays across 5 games. Run rate 55%. The quarterback has 56 of 168 runs, and the feed cannot tell a designed keeper from a scramble.

By down and distance

SituationPlaysRunAll teams run HandoffsQB runsPasses
1st & 1-3 * 3 100% 86% - 100% of 3 -
1st & 4-6 * 2 100% 73% 100% of 1 100% of 1 -
1st & 7+ 121 65% 56% 34% of 62 53% of 17 45% of 42
2nd & 1-3 14 57% 66% 57% of 7 100% of 1 50% of 6
2nd & 4-6 23 70% 58% 38% of 8 50% of 8 29% of 7
2nd & 7+ 65 48% 45% 16% of 19 42% of 12 24% of 34
3rd & 1-3 18 61% 71% 67% of 6 100% of 5 71% of 7
3rd & 4-6 21 48% 30% 75% of 4 33% of 6 27% of 11
3rd & 7+ 32 19% 24% 0% of 3 0% of 3 12% of 26
4th & 1-3 * 4 50% 65% 50% of 2 - 0% of 2
4th & 7+ * 1 0% 12% - - 0% of 1

By field position

SituationPlaysRunAll teams run HandoffsQB runsPasses
Backed up (own 1-19) 39 59% 54% 20% of 15 38% of 8 56% of 16
Own side (own 20-49) 170 50% 48% 36% of 56 48% of 29 26% of 85
Opponent side (50 to the 21) 65 49% 50% 48% of 23 44% of 9 36% of 33
Red zone (20 and in) 30 93% 61% 33% of 18 90% of 10 0% of 2

By score

SituationPlaysRunAll teams run HandoffsQB runsPasses
Trailing by 9+ 146 50% 44% 36% of 47 31% of 26 30% of 73
Within one score 123 56% 51% 36% of 45 67% of 24 32% of 54
Leading by 9+ 35 74% 59% 35% of 20 100% of 6 44% of 9

Handoffs, QB runs, and Passes show how often the play worked and how many there were. Run includes QB runs. * means fewer than 10 plays, so treat it as noise. Data from CollegeFootballData.com.

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