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About and data sources Suggest an improvement
season, every situation

UNLV

What opponents call against UNLV on every down, distance and part of the field, and how often it works.

Every play is counted, so these tables line up with a box score. "Close-game plays only" leaves out snaps after a game is decided, when teams stop calling plays the way they normally do.

Keys for improvement: defense

39%

Plays against UNLV work 39% of the time (123 of 318). All teams: 44%. That is better than most. A play "works" when it stays on schedule: half the distance on first down, 70% on second, all of it on third or fourth.

What would help most

56%of runs gain 4 or more

Close the creases

56% of opponents' runs gain 4 yards or more against UNLV, against 49% for all teams. That ranks 132nd of 138.

The players behind it

3.5sacks

T. Fulton

Small sample

T. Fulton: 3.5 sacks, 3 passes broken up, 1 interception, 1 forced fumble.

3passes broken up

A. Porter

Small sample

A. Porter: 1 sack, 1 run stopped for a loss, 3 passes broken up.

2passes broken up

Q. Keyes

Small sample

Q. Keyes: 2 passes broken up, 2 interceptions.

3passes broken up

D. Harris

Small sample

D. Harris: 3 passes broken up, 1 forced fumble.

Best at

12%all teams 38%

Stopping the pass in the red zone

Opponents' passes in the red zone work 12% of the time, against 38% for all teams (3 of 24 plays).

37%all teams 49%

Stopping the pass on 1st and long

Opponents' passes on 1st and long (7 or more) work 37% of the time, against 49% for all teams (26 of 70 plays).

24%all teams 39%

Stopping the pass on 2nd and long

Opponents' passes on 2nd and long (7 or more) work 24% of the time, against 39% for all teams (10 of 41 plays).

Worst at

52%all teams 41%

Stopping the run on 1st and long

Opponents' runs on 1st and long (7 or more) work 52% of the time, against 41% for all teams (36 of 69 plays).

58%all teams 48%

Stopping the run in the red zone

Opponents' runs in the red zone work 58% of the time, against 48% for all teams (11 of 19 plays).

From 5 games through week 5, garbage time left out. Every line compares this team with all FBS teams in the same spot and shows the count behind it. "Small sample" means fewer than 15 plays, so treat it as a lead, not a fact. Copy puts the line on your clipboard, ready to paste.

Advanced numbers: defense

Efficiency

Plays that work against it
39%all teams 43%
49th of 138
Runs that work against it
48%all teams 43%
124th of 138
Passes that work against it
32%all teams 42%
9th of 138
Third downs allowed
38%all teams 39%
76th of 138
Standard downs that work against itAny first down, second and 7 or less, and third or fourth and 4 or less.
45%all teams 48%
61st of 138
Passing downs that work against itSecond and 8 or more, and third or fourth and 5 or more.
26%all teams 30%
41st of 138
Red zone plays that work against it
33%all teams 43%
17th of 128
Middle eight plays that work against itThe last four minutes of the first half and the first four of the second.
40%all teams 43%
59th of 138
Big plays allowed, share of snapsRuns of 10 yards or more and passes of 20 or more.
14%all teams 12%
120th of 138
Opponents' average third down, yards to go
7.6all teams 7.1
50th of 138

Running

Opponents' runs stuffed for no gain
13%all teams 16%
114th of 138
Opponents' runs of 4 yards or more
56%all teams 49%
132nd of 138
Short yardage runs converted against itRuns on third or fourth down with 2 yards or less to go.
67%all teams 71%
46th of 126

Disruption

Havoc plays madeTackles for loss, sacks, passes broken up, interceptions and forced fumbles, as a share of snaps.
18%all teams 15%
27th of 138
Sacks made, per dropback
8%all teams 6%
45th of 138

Drives

Opponents' average drive start, own yard line
26.8all teams 29.5
37th of 138
Yards per drive allowed
30.9all teams 33.0
68th of 138
Points per drive allowed
1.72all teams 2.07
49th of 138
Available yards allowedEach drive could gain at most the distance to the end zone. This is the share actually gained.
42%all teams 47%
57th of 138

The rank is among FBS teams, with 1st the best for a defense, and the bar fills toward the best. Garbage time is left out. These are plain rates, not adjusted for opponent. A drive's points count the touchdown with its extra point or a field goal.

344 plays across 5 games. Run rate 42%. The quarterback has 19 of 145 runs, and the feed cannot tell a designed keeper from a scramble.

By down and distance

SituationPlaysRunAll teams run HandoffsQB runsPasses
1st & 4-6 * 1 100% 73% 100% of 1 - -
1st & 7+ 149 51% 56% 51% of 71 40% of 5 38% of 73
2nd & 1-3 12 50% 66% 67% of 6 - 0% of 6
2nd & 4-6 24 50% 58% 50% of 10 50% of 2 42% of 12
2nd & 7+ 74 39% 45% 13% of 23 67% of 6 29% of 45
3rd & 1-3 18 56% 71% 71% of 7 67% of 3 38% of 8
3rd & 4-6 23 13% 30% 0% of 2 100% of 1 45% of 20
3rd & 7+ 36 14% 24% 0% of 3 100% of 2 23% of 31
4th & 1-3 * 5 60% 65% 33% of 3 - 0% of 2
4th & 4-6 * 1 0% 17% - - 0% of 1
4th & 7+ * 1 0% 12% - - 100% of 1

By field position

SituationPlaysRunAll teams run HandoffsQB runsPasses
Backed up (own 1-19) 42 40% 54% 33% of 15 100% of 2 32% of 25
Own side (own 20-49) 155 44% 48% 45% of 60 62% of 8 39% of 87
Opponent side (50 to the 21) 100 39% 50% 42% of 36 33% of 3 33% of 61
Red zone (20 and in) 47 45% 61% 53% of 15 67% of 6 15% of 26

By score

SituationPlaysRunAll teams run HandoffsQB runsPasses
Trailing by 9+ 86 24% 44% 33% of 18 100% of 3 26% of 65
Within one score 205 44% 51% 47% of 81 50% of 10 33% of 114
Leading by 9+ 53 62% 59% 41% of 27 67% of 6 55% of 20

Handoffs, QB runs, and Passes show how often the play worked and how many there were. Run includes QB runs. * means fewer than 10 plays, so treat it as noise. Data from CollegeFootballData.com.

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