What opponents call against Tulane on every down, distance and part of the field, and how often it works.
Every play is counted, so these tables line up with a box score. "Close-game plays only" leaves out snaps after a game is decided, when teams stop calling plays the way they normally do.
Plays against Tulane work 40% of the time (110 of 272). All teams: 44%. That is better than most. A play "works" when it stays on schedule: half the distance on first down, 70% on second, all of it on third or fourth.
Tulane wrecks 11% of opponents' snaps with a loss, a break-up or a takeaway, against 15% for all teams. That ranks 127th of 138.
16% of opponents' snaps go for a big play (43 of 272: runs of 10 or more, passes of 20 or more), against 13% for all teams.
Opponents convert third and long 37% of the time (10 of 27), against about 24% for all teams.
Opponents' plays work 33% of the time on passing downs against Tulane (second and 8 or more, third and 5 or more), against 30% for all teams. That ranks 104th of 138.
M. Williams: 1 sack, 2 runs stopped for a loss.
A. Rogers: 1 run stopped for a loss, 2 passes broken up.
R. Sterling: 1 sack, 1 run stopped for a loss.
E. Smith IV: 1 sack, 1 run stopped for a loss.
Opponents' runs on 2nd and medium (4-6) work 29% of the time, against 49% for all teams (4 of 14 plays).
Opponents' passes in the red zone work 24% of the time, against 38% for all teams (4 of 17 plays).
Opponents' runs on 2nd and long (7 or more) work 20% of the time, against 31% for all teams (5 of 25 plays).
Opponents' passes on 1st and long (7 or more) work 61% of the time, against 49% for all teams (25 of 41 plays).
Opponents' passes on 3rd and long (7 or more) work 44% of the time, against 26% for all teams (7 of 16 plays).
Opponents' runs on 3rd and short (1-3 yards) work 80% of the time, against 69% for all teams (8 of 10 plays).
From 4 games through week 4, garbage time left out. Every line compares this team with all FBS teams in the same spot and shows the count behind it. "Small sample" means fewer than 15 plays, so treat it as a lead, not a fact. Copy puts the line on your clipboard, ready to paste.
The rank is among FBS teams, with 1st the best for a defense, and the bar fills toward the best. Garbage time is left out. These are plain rates, not adjusted for opponent. A drive's points count the touchdown with its extra point or a field goal.
272 plays across 4 games. Run rate 56%. The quarterback has 25 of 151 runs, and the feed cannot tell a designed keeper from a scramble.
| Situation | Plays | Run | All teams run | Handoffs | QB runs | Passes |
|---|---|---|---|---|---|---|
| 1st & 1-3 * | 2 | 100% | 86% | 50% of 2 | - | - |
| 1st & 4-6 * | 1 | 100% | 73% | 0% of 1 | - | - |
| 1st & 7+ | 115 | 64% | 56% | 30% of 61 | 62% of 13 | 61% of 41 |
| 2nd & 1-3 * | 5 | 80% | 66% | 75% of 4 | - | 0% of 1 |
| 2nd & 4-6 | 22 | 64% | 58% | 29% of 14 | - | 38% of 8 |
| 2nd & 7+ | 57 | 44% | 45% | 14% of 21 | 50% of 4 | 31% of 32 |
| 3rd & 1-3 | 15 | 67% | 71% | 88% of 8 | 50% of 2 | 40% of 5 |
| 3rd & 4-6 | 20 | 40% | 30% | 67% of 6 | 50% of 2 | 42% of 12 |
| 3rd & 7+ | 27 | 41% | 24% | 12% of 8 | 67% of 3 | 44% of 16 |
| 4th & 1-3 * | 3 | 67% | 65% | 100% of 1 | 0% of 1 | 100% of 1 |
| 4th & 4-6 * | 1 | 0% | 17% | - | - | 0% of 1 |
| 4th & 7+ * | 4 | 0% | 12% | - | - | 25% of 4 |
| Situation | Plays | Run | All teams run | Handoffs | QB runs | Passes |
|---|---|---|---|---|---|---|
| Backed up (own 1-19) | 21 | 67% | 54% | 17% of 12 | 100% of 2 | 29% of 7 |
| Own side (own 20-49) | 129 | 52% | 48% | 32% of 54 | 54% of 13 | 45% of 62 |
| Opponent side (50 to the 21) | 80 | 56% | 50% | 32% of 38 | 43% of 7 | 57% of 35 |
| Red zone (20 and in) | 42 | 60% | 61% | 50% of 22 | 67% of 3 | 24% of 17 |
| Situation | Plays | Run | All teams run | Handoffs | QB runs | Passes |
|---|---|---|---|---|---|---|
| Within one score | 231 | 53% | 51% | 31% of 102 | 55% of 20 | 45% of 109 |
| Leading by 9+ | 41 | 71% | 59% | 42% of 24 | 60% of 5 | 42% of 12 |
Handoffs, QB runs, and Passes show how often the play worked and how many there were. Run includes QB runs. * means fewer than 10 plays, so treat it as noise. Data from CollegeFootballData.com.
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