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About and data sources Suggest an improvement
season, every situation

Syracuse

What opponents call against Syracuse on every down, distance and part of the field, and how often it works.

Every play is counted, so these tables line up with a box score. "Close-game plays only" leaves out snaps after a game is decided, when teams stop calling plays the way they normally do.

Keys for improvement: defense

40%

Plays against Syracuse work 40% of the time (87 of 216). All teams: 44%. That is better than most. A play "works" when it stays on schedule: half the distance on first down, 70% on second, all of it on third or fourth.

What would help most

51%of middle eight plays work against it

Hold the middle eight

In the last four minutes of the first half and the first four of the second, opponents' plays work 51% of the time against Syracuse, against 43% for all teams. That ranks 121st of 138.

52%of runs gain 4 or more

Close the creases

52% of opponents' runs gain 4 yards or more against Syracuse, against 49% for all teams. That ranks 107th of 138.

The players behind it

4runs stopped for a loss

A. Deslauriers

Small sample

A. Deslauriers: 4 runs stopped for a loss, 1 pass broken up, 1 forced fumble.

2runs stopped for a loss

R. Perry

Small sample

R. Perry: 1 sack, 2 runs stopped for a loss, 1 interception.

3sacks

K. Johnson

Small sample

K. Johnson: 3 sacks.

2sacks

T. Adeleye

Small sample

T. Adeleye: 2 sacks, 1 run stopped for a loss, 1 pass broken up.

Best at

12%all teams 26%

Stopping the pass on 3rd and long

Opponents' passes on 3rd and long (7 or more) work 12% of the time, against 26% for all teams (2 of 16 plays).

30%all teams 42%

Stopping the pass on 3rd and medium

Small sample

Opponents' passes on 3rd and medium (4-6) work 30% of the time, against 42% for all teams (3 of 10 plays).

32%all teams 39%

Stopping the pass on 2nd and long

Opponents' passes on 2nd and long (7 or more) work 32% of the time, against 39% for all teams (11 of 34 plays).

Worst at

47%all teams 41%

Stopping the run on 1st and long

Opponents' runs on 1st and long (7 or more) work 47% of the time, against 41% for all teams (26 of 55 plays).

47%all teams 38%

Stopping the pass in the red zone

Opponents' passes in the red zone work 47% of the time, against 38% for all teams (7 of 15 plays).

From 4 games through week 5, garbage time left out. Every line compares this team with all FBS teams in the same spot and shows the count behind it. "Small sample" means fewer than 15 plays, so treat it as a lead, not a fact. Copy puts the line on your clipboard, ready to paste.

Advanced numbers: defense

Efficiency

Plays that work against it
40%all teams 43%
65th of 138
Runs that work against it
47%all teams 43%
113th of 138
Passes that work against it
35%all teams 42%
29th of 138
Third downs allowed
32%all teams 39%
29th of 138
Standard downs that work against itAny first down, second and 7 or less, and third or fourth and 4 or less.
50%all teams 48%
103rd of 138
Passing downs that work against itSecond and 8 or more, and third or fourth and 5 or more.
24%all teams 30%
27th of 138
Red zone plays that work against it
45%all teams 43%
84th of 128
Middle eight plays that work against itThe last four minutes of the first half and the first four of the second.
51%all teams 43%
121st of 138
Big plays allowed, share of snapsRuns of 10 yards or more and passes of 20 or more.
13%all teams 12%
109th of 138
Opponents' average third down, yards to go
8.7all teams 7.1
6th of 138

Running

Opponents' runs stuffed for no gain
20%all teams 16%
34th of 138
Opponents' runs of 4 yards or more
52%all teams 49%
107th of 138
Short yardage runs converted against itRuns on third or fourth down with 2 yards or less to go.
80%all teams 71%
Too few to rank

Disruption

Havoc plays madeTackles for loss, sacks, passes broken up, interceptions and forced fumbles, as a share of snaps.
19%all teams 15%
25th of 138
Sacks made, per dropback
7%all teams 6%
58th of 138

Drives

Opponents' average drive start, own yard line
29.9all teams 29.5
92nd of 138
Yards per drive allowed
29.5all teams 33.0
56th of 138
Points per drive allowed
1.88all teams 2.07
63rd of 138
Available yards allowedEach drive could gain at most the distance to the end zone. This is the share actually gained.
42%all teams 47%
56th of 138

The rank is among FBS teams, with 1st the best for a defense, and the bar fills toward the best. Garbage time is left out. These are plain rates, not adjusted for opponent. A drive's points count the touchdown with its extra point or a field goal.

251 plays across 4 games. Run rate 46%. The quarterback has 18 of 116 runs, and the feed cannot tell a designed keeper from a scramble.

By down and distance

SituationPlaysRunAll teams run HandoffsQB runsPasses
1st & 1-3 * 2 100% 86% 0% of 2 - -
1st & 4-6 * 1 100% 73% 100% of 1 - -
1st & 7+ 111 59% 56% 46% of 55 40% of 10 39% of 46
2nd & 1-3 13 46% 66% 83% of 6 - 43% of 7
2nd & 4-6 10 50% 58% 60% of 5 - 40% of 5
2nd & 7+ 59 36% 46% 22% of 18 33% of 3 32% of 38
3rd & 1-3 * 9 89% 71% 83% of 6 100% of 2 100% of 1
3rd & 4-6 15 13% 30% 0% of 2 - 38% of 13
3rd & 7+ 25 20% 24% 0% of 3 50% of 2 10% of 20
4th & 1-3 * 1 0% 65% - - 0% of 1
4th & 4-6 * 1 0% 17% - - 0% of 1
4th & 7+ * 4 25% 12% - 100% of 1 33% of 3

By field position

SituationPlaysRunAll teams run HandoffsQB runsPasses
Backed up (own 1-19) 31 48% 54% 18% of 11 25% of 4 56% of 16
Own side (own 20-49) 115 45% 48% 54% of 46 33% of 6 29% of 63
Opponent side (50 to the 21) 74 45% 50% 41% of 29 75% of 4 24% of 41
Red zone (20 and in) 31 52% 62% 33% of 12 75% of 4 47% of 15

By score

SituationPlaysRunAll teams run HandoffsQB runsPasses
Trailing by 9+ 88 43% 44% 49% of 35 33% of 3 26% of 50
Within one score 123 45% 51% 33% of 48 57% of 7 38% of 68
Leading by 9+ 40 57% 59% 67% of 15 50% of 8 29% of 17

Handoffs, QB runs, and Passes show how often the play worked and how many there were. Run includes QB runs. * means fewer than 10 plays, so treat it as noise. Data from CollegeFootballData.com.

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