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season, every situation

Sam Houston

What opponents call against Sam Houston on every down, distance and part of the field, and how often it works.

Every play is counted, so these tables line up with a box score. "Close-game plays only" leaves out snaps after a game is decided, when teams stop calling plays the way they normally do.

Keys for improvement: defense

39%

Plays against Sam Houston work 39% of the time (90 of 230). All teams: 44%. That is better than most. A play "works" when it stays on schedule: half the distance on first down, 70% on second, all of it on third or fourth.

What would help most

52%of runs gain 4 or more

Close the creases

52% of opponents' runs gain 4 yards or more against Sam Houston, against 49% for all teams. That ranks 104th of 138.

The players behind it

2.5sacks

E. Groves

Small sample

E. Groves: 2.5 sacks, 1 forced fumble.

3passes broken up

R. Adams

Small sample

R. Adams: 1 run stopped for a loss, 3 passes broken up, 1 interception.

3runs stopped for a loss

B. Henderson

Small sample

B. Henderson: 1 sack, 3 runs stopped for a loss, 1 pass broken up.

2passes broken up

J. Terrell

Small sample

J. Terrell: 1 sack, 1 run stopped for a loss, 2 passes broken up.

Best at

0%all teams 26%

Stopping the pass on 3rd and long

Opponents' passes on 3rd and long (7 or more) work 0% of the time, against 26% for all teams (0 of 17 plays).

39%all teams 49%

Stopping the pass on 1st and long

Opponents' passes on 1st and long (7 or more) work 39% of the time, against 49% for all teams (20 of 51 plays).

26%all teams 38%

Stopping the pass on 2nd and long

Opponents' passes on 2nd and long (7 or more) work 26% of the time, against 38% for all teams (6 of 23 plays).

Worst at

43%all teams 31%

Stopping the run on 2nd and long

Opponents' runs on 2nd and long (7 or more) work 43% of the time, against 31% for all teams (12 of 28 plays).

From 4 games through week 4, garbage time left out. Every line compares this team with all FBS teams in the same spot and shows the count behind it. "Small sample" means fewer than 15 plays, so treat it as a lead, not a fact. Copy puts the line on your clipboard, ready to paste.

Advanced numbers: defense

Efficiency

Plays that work against it
39%all teams 43%
52nd of 138
Runs that work against it
45%all teams 43%
98th of 138
Passes that work against it
33%all teams 42%
17th of 138
Third downs allowed
29%all teams 39%
16th of 138
Standard downs that work against itAny first down, second and 7 or less, and third or fourth and 4 or less.
46%all teams 48%
61st of 138
Passing downs that work against itSecond and 8 or more, and third or fourth and 5 or more.
27%all teams 30%
46th of 138
Red zone plays that work against it
33%all teams 43%
Too few to rank
Middle eight plays that work against itThe last four minutes of the first half and the first four of the second.
39%all teams 43%
52nd of 138
Big plays allowed, share of snapsRuns of 10 yards or more and passes of 20 or more.
12%all teams 12%
94th of 138
Opponents' average third down, yards to go
7.5all teams 7.1
53rd of 138

Running

Opponents' runs stuffed for no gain
18%all teams 16%
58th of 138
Opponents' runs of 4 yards or more
52%all teams 49%
104th of 138
Short yardage runs converted against itRuns on third or fourth down with 2 yards or less to go.
67%all teams 71%
45th of 125

Disruption

Havoc plays madeTackles for loss, sacks, passes broken up, interceptions and forced fumbles, as a share of snaps.
20%all teams 15%
17th of 138
Sacks made, per dropback
8%all teams 6%
39th of 138

Drives

Opponents' average drive start, own yard line
29.7all teams 29.5
86th of 138
Yards per drive allowed
26.7all teams 33.0
30th of 138
Points per drive allowed
1.51all teams 2.07
36th of 138
Available yards allowedEach drive could gain at most the distance to the end zone. This is the share actually gained.
38%all teams 47%
36th of 138

The rank is among FBS teams, with 1st the best for a defense, and the bar fills toward the best. Garbage time is left out. These are plain rates, not adjusted for opponent. A drive's points count the touchdown with its extra point or a field goal.

259 plays across 4 games. Run rate 54%. The quarterback has 14 of 139 runs, and the feed cannot tell a designed keeper from a scramble.

By down and distance

SituationPlaysRunAll teams run HandoffsQB runsPasses
1st & 1-3 * 1 100% 86% 100% of 1 - -
1st & 4-6 * 3 100% 73% 0% of 3 - -
1st & 7+ 106 52% 56% 35% of 51 50% of 4 39% of 51
2nd & 1-3 17 76% 66% 69% of 13 - 50% of 4
2nd & 4-6 13 62% 58% 38% of 8 - 80% of 5
2nd & 7+ 57 58% 45% 44% of 27 50% of 6 25% of 24
3rd & 1-3 15 47% 71% 57% of 7 - 38% of 8
3rd & 4-6 12 42% 30% 67% of 3 100% of 2 29% of 7
3rd & 7+ 28 36% 24% 12% of 8 0% of 2 6% of 18
4th & 1-3 * 4 50% 65% 100% of 2 - 50% of 2
4th & 4-6 * 1 100% 17% 100% of 1 - -
4th & 7+ * 2 50% 12% 100% of 1 - 0% of 1

By field position

SituationPlaysRunAll teams run HandoffsQB runsPasses
Backed up (own 1-19) 29 72% 54% 40% of 20 100% of 1 50% of 8
Own side (own 20-49) 137 54% 48% 40% of 67 57% of 7 29% of 63
Opponent side (50 to the 21) 70 47% 50% 52% of 27 33% of 6 38% of 37
Red zone (20 and in) 23 48% 62% 46% of 11 - 25% of 12

By score

SituationPlaysRunAll teams run HandoffsQB runsPasses
Trailing by 9+ 43 65% 44% 26% of 27 100% of 1 20% of 15
Within one score 169 51% 51% 42% of 74 42% of 12 30% of 83
Leading by 9+ 47 53% 59% 67% of 24 100% of 1 50% of 22

Handoffs, QB runs, and Passes show how often the play worked and how many there were. Run includes QB runs. * means fewer than 10 plays, so treat it as noise. Data from CollegeFootballData.com.

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