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season, every situation

SMU

What opponents call against SMU on every down, distance and part of the field, and how often it works.

Every play is counted, so these tables line up with a box score. "Close-game plays only" leaves out snaps after a game is decided, when teams stop calling plays the way they normally do.

Keys for improvement: defense

38%

Plays against SMU work 38% of the time (107 of 285). All teams: 44%. That is better than most. A play "works" when it stays on schedule: half the distance on first down, 70% on second, all of it on third or fourth.

What would help most

Nothing in the numbers points to a clear fix for this unit. See its softest spot under "Worst at".

The players behind it

4.5sacks

M. White

Small sample

M. White: 4.5 sacks, 2 runs stopped for a loss, 1 pass broken up.

1.5sacks

B. Booker

Small sample

B. Booker: 1.5 sacks, 1 run stopped for a loss, 1 interception.

1passes broken up

J. Lee

Small sample

J. Lee: 1 pass broken up, 1 interception, 1 forced fumble.

3runs stopped for a loss

C. Davis

Small sample

C. Davis: 1 sack, 3 runs stopped for a loss.

Best at

33%all teams 69%

Stopping the run on 2nd and short

Opponents' runs on 2nd and short (1-3 yards) work 33% of the time, against 69% for all teams (5 of 15 plays).

18%all teams 43%

Stopping the pass on 3rd and medium

Small sample

Opponents' passes on 3rd and medium (4-6) work 18% of the time, against 43% for all teams (2 of 11 plays).

26%all teams 38%

Stopping the pass on 2nd and long

Opponents' passes on 2nd and long (7 or more) work 26% of the time, against 38% for all teams (10 of 39 plays).

Worst at

52%all teams 41%

Stopping the run on 1st and long

Opponents' runs on 1st and long (7 or more) work 52% of the time, against 41% for all teams (37 of 71 plays).

38%all teams 31%

Stopping the run on 2nd and long

Opponents' runs on 2nd and long (7 or more) work 38% of the time, against 31% for all teams (6 of 16 plays).

From 5 games through week 5, garbage time left out. Every line compares this team with all FBS teams in the same spot and shows the count behind it. "Small sample" means fewer than 15 plays, so treat it as a lead, not a fact. Copy puts the line on your clipboard, ready to paste.

Advanced numbers: defense

Efficiency

Plays that work against it
38%all teams 43%
39th of 138
Runs that work against it
45%all teams 43%
100th of 138
Passes that work against it
31%all teams 42%
5th of 138
Third downs allowed
28%all teams 39%
9th of 138
Standard downs that work against itAny first down, second and 7 or less, and third or fourth and 4 or less.
44%all teams 48%
40th of 138
Passing downs that work against itSecond and 8 or more, and third or fourth and 5 or more.
25%all teams 30%
35th of 138
Red zone plays that work against it
41%all teams 43%
70th of 127
Middle eight plays that work against itThe last four minutes of the first half and the first four of the second.
28%all teams 43%
7th of 138
Big plays allowed, share of snapsRuns of 10 yards or more and passes of 20 or more.
11%all teams 12%
61st of 138
Opponents' average third down, yards to go
8.0all teams 7.1
26th of 138

Running

Opponents' runs stuffed for no gain
21%all teams 16%
31st of 138
Opponents' runs of 4 yards or more
48%all teams 49%
75th of 138
Short yardage runs converted against itRuns on third or fourth down with 2 yards or less to go.
43%all teams 71%
4th of 125

Disruption

Havoc plays madeTackles for loss, sacks, passes broken up, interceptions and forced fumbles, as a share of snaps.
19%all teams 15%
20th of 138
Sacks made, per dropback
11%all teams 6%
11th of 138

Drives

Opponents' average drive start, own yard line
24.7all teams 29.5
8th of 138
Yards per drive allowed
28.8all teams 33.0
49th of 138
Points per drive allowed
1.90all teams 2.07
68th of 138
Available yards allowedEach drive could gain at most the distance to the end zone. This is the share actually gained.
38%all teams 47%
37th of 138

The rank is among FBS teams, with 1st the best for a defense, and the bar fills toward the best. Garbage time is left out. These are plain rates, not adjusted for opponent. A drive's points count the touchdown with its extra point or a field goal.

310 plays across 5 games. Run rate 46%. The quarterback has 43 of 144 runs, and the feed cannot tell a designed keeper from a scramble.

By down and distance

SituationPlaysRunAll teams run HandoffsQB runsPasses
1st & 1-3 * 1 100% 86% 0% of 1 - -
1st & 4-6 * 2 0% 73% - - 50% of 2
1st & 7+ 124 60% 56% 50% of 54 57% of 21 39% of 49
2nd & 1-3 22 73% 66% 46% of 13 0% of 3 33% of 6
2nd & 4-6 17 65% 58% 29% of 7 50% of 4 50% of 6
2nd & 7+ 61 28% 46% 43% of 14 0% of 3 23% of 44
3rd & 1-3 16 69% 71% 50% of 6 40% of 5 60% of 5
3rd & 4-6 16 25% 30% 0% of 2 50% of 2 17% of 12
3rd & 7+ 37 11% 24% 0% of 1 33% of 3 21% of 33
4th & 1-3 * 6 50% 65% 0% of 2 100% of 1 67% of 3
4th & 4-6 * 5 20% 17% 100% of 1 - 50% of 4
4th & 7+ * 3 33% 12% - 100% of 1 0% of 2

By field position

SituationPlaysRunAll teams run HandoffsQB runsPasses
Backed up (own 1-19) 29 48% 54% 50% of 10 25% of 4 13% of 15
Own side (own 20-49) 173 47% 48% 43% of 60 55% of 22 29% of 91
Opponent side (50 to the 21) 74 46% 50% 44% of 23 46% of 11 38% of 40
Red zone (20 and in) 34 41% 62% 50% of 8 33% of 6 40% of 20

By score

SituationPlaysRunAll teams run HandoffsQB runsPasses
Trailing by 9+ 100 36% 44% 39% of 28 38% of 8 25% of 64
Within one score 206 51% 51% 46% of 72 52% of 33 35% of 101
Leading by 9+ * 4 75% 59% 100% of 1 0% of 2 0% of 1

Handoffs, QB runs, and Passes show how often the play worked and how many there were. Run includes QB runs. * means fewer than 10 plays, so treat it as noise. Data from CollegeFootballData.com.

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