What opponents call against Marshall on every down, distance and part of the field, and how often it works.
Every play is counted, so these tables line up with a box score. "Close-game plays only" leaves out snaps after a game is decided, when teams stop calling plays the way they normally do.
Plays against Marshall work 48% of the time (142 of 297). All teams: 44%. That is worse than most. A play "works" when it stays on schedule: half the distance on first down, 70% on second, all of it on third or fourth.
In the last four minutes of the first half and the first four of the second, opponents' plays work 56% of the time against Marshall, against 43% for all teams. That ranks 134th of 138.
Marshall wrecks 11% of opponents' snaps with a loss, a break-up or a takeaway, against 15% for all teams. That ranks 126th of 138.
They sack the quarterback on 2% of dropbacks (4 of 162), against 5% for all teams.
Opponents' passes work 49% of the time (79 of 162), against 43% for all teams.
Opponents convert third and long 37% of the time (11 of 30), against about 24% for all teams.
K. Hardge II: 3 runs stopped for a loss, 2 passes broken up.
J. Gilmore: 1 sack, 2 runs stopped for a loss, 1 pass broken up.
N. Blanc: 1 sack, 1 run stopped for a loss, 1 pass broken up.
B. Ward: 1 run stopped for a loss, 1 pass broken up, 1 forced fumble.
Opponents' runs in the red zone work 33% of the time, against 48% for all teams (6 of 18 plays).
Opponents' passes on 2nd and long (7 or more) work 31% of the time, against 39% for all teams (10 of 32 plays).
Opponents' passes on 2nd and medium (4-6) work 69% of the time, against 51% for all teams (9 of 13 plays).
Opponents' passes on 3rd and long (7 or more) work 38% of the time, against 26% for all teams (10 of 26 plays).
Opponents' runs on 1st and long (7 or more) work 48% of the time, against 41% for all teams (33 of 69 plays).
From 5 games through week 5, garbage time left out. Every line compares this team with all FBS teams in the same spot and shows the count behind it. "Small sample" means fewer than 15 plays, so treat it as a lead, not a fact. Copy puts the line on your clipboard, ready to paste.
The rank is among FBS teams, with 1st the best for a defense, and the bar fills toward the best. Garbage time is left out. These are plain rates, not adjusted for opponent. A drive's points count the touchdown with its extra point or a field goal.
333 plays across 5 games. Run rate 48%. The quarterback has 23 of 161 runs, and the feed cannot tell a designed keeper from a scramble.
| Situation | Plays | Run | All teams run | Handoffs | QB runs | Passes |
|---|---|---|---|---|---|---|
| 1st & 1-3 * | 2 | 100% | 86% | 100% of 2 | - | - |
| 1st & 4-6 * | 4 | 75% | 73% | 33% of 3 | - | 100% of 1 |
| 1st & 7+ | 143 | 55% | 56% | 48% of 68 | 50% of 10 | 54% of 65 |
| 2nd & 1-3 | 19 | 47% | 66% | 75% of 8 | 100% of 1 | 60% of 10 |
| 2nd & 4-6 | 31 | 55% | 58% | 54% of 13 | 25% of 4 | 64% of 14 |
| 2nd & 7+ | 61 | 46% | 45% | 29% of 24 | 50% of 4 | 30% of 33 |
| 3rd & 1-3 | 16 | 62% | 71% | 62% of 8 | 50% of 2 | 50% of 6 |
| 3rd & 4-6 | 17 | 29% | 30% | 40% of 5 | - | 58% of 12 |
| 3rd & 7+ | 34 | 15% | 24% | 33% of 3 | 0% of 2 | 38% of 29 |
| 4th & 1-3 * | 4 | 100% | 65% | 75% of 4 | - | - |
| 4th & 7+ * | 2 | 0% | 12% | - | - | 50% of 2 |
| Situation | Plays | Run | All teams run | Handoffs | QB runs | Passes |
|---|---|---|---|---|---|---|
| Backed up (own 1-19) | 20 | 75% | 54% | 54% of 13 | 100% of 2 | 20% of 5 |
| Own side (own 20-49) | 171 | 44% | 48% | 52% of 65 | 55% of 11 | 52% of 95 |
| Opponent side (50 to the 21) | 93 | 45% | 50% | 44% of 34 | 25% of 8 | 49% of 51 |
| Red zone (20 and in) | 49 | 57% | 61% | 42% of 26 | 0% of 2 | 38% of 21 |
| Situation | Plays | Run | All teams run | Handoffs | QB runs | Passes |
|---|---|---|---|---|---|---|
| Trailing by 9+ | 20 | 60% | 44% | 55% of 11 | 0% of 1 | 62% of 8 |
| Within one score | 202 | 42% | 51% | 44% of 68 | 44% of 16 | 46% of 118 |
| Leading by 9+ | 111 | 59% | 59% | 52% of 59 | 50% of 6 | 52% of 46 |
Handoffs, QB runs, and Passes show how often the play worked and how many there were. Run includes QB runs. * means fewer than 10 plays, so treat it as noise. Data from CollegeFootballData.com.
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