What opponents call against Illinois on every down, distance and part of the field, and how often it works.
Every play is counted, so these tables line up with a box score. "Close-game plays only" leaves out snaps after a game is decided, when teams stop calling plays the way they normally do.
Plays against Illinois work 46% of the time (136 of 293). All teams: 44%. That is worse than most. A play "works" when it stays on schedule: half the distance on first down, 70% on second, all of it on third or fourth.
Opponents score 2.67 points per drive against Illinois, against 2.07 for all teams. That ranks 128th of 138.
Illinois wrecks 12% of opponents' snaps with a loss, a break-up or a takeaway, against 15% for all teams. That ranks 124th of 138.
They sack the quarterback on 2% of dropbacks (3 of 143), against 5% for all teams.
Opponents convert third and medium 70% of the time (7 of 10), against about 44% for all teams.
Opponents' passes work 50% of the time (71 of 143), against 43% for all teams.
J. Clarke: 5 passes broken up.
J. Barna: 0.5 sacks, 3 runs stopped for a loss.
J. Kreutz: 3 runs stopped for a loss, 1 pass broken up.
W. Holmes: 1 sack, 2 runs stopped for a loss.
Opponents' runs in the red zone work 35% of the time, against 48% for all teams (9 of 26 plays).
Opponents' passes on 2nd and medium (4-6) work 69% of the time, against 51% for all teams (9 of 13 plays).
Opponents' passes on 1st and long (7 or more) work 56% of the time, against 49% for all teams (32 of 57 plays).
Opponents' passes on 2nd and long (7 or more) work 45% of the time, against 39% for all teams (15 of 33 plays).
From 5 games through week 5, garbage time left out. Every line compares this team with all FBS teams in the same spot and shows the count behind it. "Small sample" means fewer than 15 plays, so treat it as a lead, not a fact. Copy puts the line on your clipboard, ready to paste.
The rank is among FBS teams, with 1st the best for a defense, and the bar fills toward the best. Garbage time is left out. These are plain rates, not adjusted for opponent. A drive's points count the touchdown with its extra point or a field goal.
324 plays across 5 games. Run rate 51%. The quarterback has 32 of 164 runs, and the feed cannot tell a designed keeper from a scramble.
| Situation | Plays | Run | All teams run | Handoffs | QB runs | Passes |
|---|---|---|---|---|---|---|
| 1st & 1-3 * | 6 | 100% | 86% | 33% of 6 | - | - |
| 1st & 4-6 * | 2 | 100% | 73% | 0% of 1 | 0% of 1 | - |
| 1st & 7+ | 134 | 52% | 56% | 36% of 63 | 50% of 6 | 58% of 65 |
| 2nd & 1-3 | 15 | 67% | 66% | 50% of 8 | 50% of 2 | 60% of 5 |
| 2nd & 4-6 | 28 | 50% | 58% | 55% of 11 | 0% of 3 | 71% of 14 |
| 2nd & 7+ | 61 | 43% | 46% | 29% of 24 | 50% of 2 | 43% of 35 |
| 3rd & 1-3 | 22 | 86% | 71% | 56% of 9 | 70% of 10 | 67% of 3 |
| 3rd & 4-6 | 10 | 30% | 30% | 100% of 2 | 100% of 1 | 57% of 7 |
| 3rd & 7+ | 34 | 26% | 24% | 0% of 3 | 33% of 6 | 20% of 25 |
| 4th & 1-3 * | 9 | 56% | 65% | 100% of 4 | 100% of 1 | 25% of 4 |
| 4th & 4-6 * | 1 | 100% | 17% | 100% of 1 | - | - |
| 4th & 7+ * | 2 | 0% | 12% | - | - | 50% of 2 |
| Situation | Plays | Run | All teams run | Handoffs | QB runs | Passes |
|---|---|---|---|---|---|---|
| Backed up (own 1-19) | 25 | 60% | 54% | 29% of 14 | 0% of 1 | 40% of 10 |
| Own side (own 20-49) | 145 | 52% | 48% | 47% of 60 | 44% of 16 | 59% of 69 |
| Opponent side (50 to the 21) | 106 | 42% | 50% | 42% of 36 | 75% of 8 | 42% of 62 |
| Red zone (20 and in) | 48 | 60% | 61% | 32% of 22 | 43% of 7 | 42% of 19 |
| Situation | Plays | Run | All teams run | Handoffs | QB runs | Passes |
|---|---|---|---|---|---|---|
| Trailing by 9+ | 116 | 48% | 44% | 36% of 42 | 43% of 14 | 43% of 60 |
| Within one score | 164 | 52% | 51% | 44% of 72 | 57% of 14 | 51% of 78 |
| Leading by 9+ | 44 | 50% | 59% | 39% of 18 | 50% of 4 | 59% of 22 |
Handoffs, QB runs, and Passes show how often the play worked and how many there were. Run includes QB runs. * means fewer than 10 plays, so treat it as noise. Data from CollegeFootballData.com.
Next Snap just launched. If a page takes a moment to load the first time, give it a few seconds. It speeds right up after that.