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About and data sources Suggest an improvement
season, every situation

Illinois

What opponents call against Illinois on every down, distance and part of the field, and how often it works.

Every play is counted, so these tables line up with a box score. "Close-game plays only" leaves out snaps after a game is decided, when teams stop calling plays the way they normally do.

Keys for improvement: defense

46%

Plays against Illinois work 46% of the time (136 of 293). All teams: 44%. That is worse than most. A play "works" when it stays on schedule: half the distance on first down, 70% on second, all of it on third or fourth.

What would help most

2.67points per drive allowed

Get stops

Opponents score 2.67 points per drive against Illinois, against 2.07 for all teams. That ranks 128th of 138.

12%of snaps end in a havoc play

Make more plays behind the line

Illinois wrecks 12% of opponents' snaps with a loss, a break-up or a takeaway, against 15% for all teams. That ranks 124th of 138.

2%of dropbacks end in a sack

Get to the quarterback

They sack the quarterback on 2% of dropbacks (3 of 143), against 5% for all teams.

70%of third and medium converted against them

Get off the field on third and medium

Small sample

Opponents convert third and medium 70% of the time (7 of 10), against about 44% for all teams.

50%of opponents' passes work

Tighten up against the pass

Opponents' passes work 50% of the time (71 of 143), against 43% for all teams.

The players behind it

5passes broken up

J. Clarke

Small sample

J. Clarke: 5 passes broken up.

3runs stopped for a loss

J. Barna

Small sample

J. Barna: 0.5 sacks, 3 runs stopped for a loss.

3runs stopped for a loss

J. Kreutz

Small sample

J. Kreutz: 3 runs stopped for a loss, 1 pass broken up.

2runs stopped for a loss

W. Holmes

Small sample

W. Holmes: 1 sack, 2 runs stopped for a loss.

Best at

35%all teams 48%

Stopping the run in the red zone

Opponents' runs in the red zone work 35% of the time, against 48% for all teams (9 of 26 plays).

Worst at

69%all teams 51%

Stopping the pass on 2nd and medium

Small sample

Opponents' passes on 2nd and medium (4-6) work 69% of the time, against 51% for all teams (9 of 13 plays).

56%all teams 49%

Stopping the pass on 1st and long

Opponents' passes on 1st and long (7 or more) work 56% of the time, against 49% for all teams (32 of 57 plays).

45%all teams 39%

Stopping the pass on 2nd and long

Opponents' passes on 2nd and long (7 or more) work 45% of the time, against 39% for all teams (15 of 33 plays).

From 5 games through week 5, garbage time left out. Every line compares this team with all FBS teams in the same spot and shows the count behind it. "Small sample" means fewer than 15 plays, so treat it as a lead, not a fact. Copy puts the line on your clipboard, ready to paste.

Advanced numbers: defense

Efficiency

Plays that work against it
46%all teams 43%
119th of 138
Runs that work against it
43%all teams 43%
84th of 138
Passes that work against it
50%all teams 42%
129th of 138
Third downs allowed
43%all teams 39%
114th of 138
Standard downs that work against itAny first down, second and 7 or less, and third or fourth and 4 or less.
50%all teams 48%
107th of 138
Passing downs that work against itSecond and 8 or more, and third or fourth and 5 or more.
36%all teams 30%
121st of 138
Red zone plays that work against it
38%all teams 43%
45th of 128
Middle eight plays that work against itThe last four minutes of the first half and the first four of the second.
48%all teams 43%
101st of 138
Big plays allowed, share of snapsRuns of 10 yards or more and passes of 20 or more.
11%all teams 12%
70th of 138
Opponents' average third down, yards to go
7.2all teams 7.1
73rd of 138

Running

Opponents' runs stuffed for no gain
15%all teams 16%
88th of 138
Opponents' runs of 4 yards or more
49%all teams 49%
83rd of 138
Short yardage runs converted against itRuns on third or fourth down with 2 yards or less to go.
81%all teams 71%
104th of 126

Disruption

Havoc plays madeTackles for loss, sacks, passes broken up, interceptions and forced fumbles, as a share of snaps.
12%all teams 15%
124th of 138
Sacks made, per dropback
2%all teams 6%
134th of 138

Drives

Opponents' average drive start, own yard line
28.0all teams 29.5
56th of 138
Yards per drive allowed
40.8all teams 33.0
130th of 138
Points per drive allowed
2.67all teams 2.07
128th of 138
Available yards allowedEach drive could gain at most the distance to the end zone. This is the share actually gained.
57%all teams 47%
129th of 138

The rank is among FBS teams, with 1st the best for a defense, and the bar fills toward the best. Garbage time is left out. These are plain rates, not adjusted for opponent. A drive's points count the touchdown with its extra point or a field goal.

324 plays across 5 games. Run rate 51%. The quarterback has 32 of 164 runs, and the feed cannot tell a designed keeper from a scramble.

By down and distance

SituationPlaysRunAll teams run HandoffsQB runsPasses
1st & 1-3 * 6 100% 86% 33% of 6 - -
1st & 4-6 * 2 100% 73% 0% of 1 0% of 1 -
1st & 7+ 134 52% 56% 36% of 63 50% of 6 58% of 65
2nd & 1-3 15 67% 66% 50% of 8 50% of 2 60% of 5
2nd & 4-6 28 50% 58% 55% of 11 0% of 3 71% of 14
2nd & 7+ 61 43% 46% 29% of 24 50% of 2 43% of 35
3rd & 1-3 22 86% 71% 56% of 9 70% of 10 67% of 3
3rd & 4-6 10 30% 30% 100% of 2 100% of 1 57% of 7
3rd & 7+ 34 26% 24% 0% of 3 33% of 6 20% of 25
4th & 1-3 * 9 56% 65% 100% of 4 100% of 1 25% of 4
4th & 4-6 * 1 100% 17% 100% of 1 - -
4th & 7+ * 2 0% 12% - - 50% of 2

By field position

SituationPlaysRunAll teams run HandoffsQB runsPasses
Backed up (own 1-19) 25 60% 54% 29% of 14 0% of 1 40% of 10
Own side (own 20-49) 145 52% 48% 47% of 60 44% of 16 59% of 69
Opponent side (50 to the 21) 106 42% 50% 42% of 36 75% of 8 42% of 62
Red zone (20 and in) 48 60% 61% 32% of 22 43% of 7 42% of 19

By score

SituationPlaysRunAll teams run HandoffsQB runsPasses
Trailing by 9+ 116 48% 44% 36% of 42 43% of 14 43% of 60
Within one score 164 52% 51% 44% of 72 57% of 14 51% of 78
Leading by 9+ 44 50% 59% 39% of 18 50% of 4 59% of 22

Handoffs, QB runs, and Passes show how often the play worked and how many there were. Run includes QB runs. * means fewer than 10 plays, so treat it as noise. Data from CollegeFootballData.com.

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