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About and data sources Suggest an improvement
season, every situation

Duquesne

What opponents call against Duquesne on every down, distance and part of the field, and how often it works.

Every play is counted, so these tables line up with a box score. "Close-game plays only" leaves out snaps after a game is decided, when teams stop calling plays the way they normally do.

Keys for improvement: defense

55%

Plays against Duquesne work 55% of the time (58 of 106). All teams: 44%. That is worse than most. A play "works" when it stays on schedule: half the distance on first down, 70% on second, all of it on third or fourth.

What would help most

18%of snaps allowed are big plays

Stop the big play

18% of opponents' snaps go for a big play (19 of 106: runs of 10 or more, passes of 20 or more), against 13% for all teams.

56%of opponents' runs work

Tighten up against the run

Opponents' runs work 56% of the time (45 of 80), against 45% for all teams.

The players behind it

2passes broken up

N. Pate

Small sample

N. Pate: 2 passes broken up.

2passes broken up

C. Jones

Small sample

C. Jones: 2 passes broken up.

1interceptions

D. Harper

Small sample

D. Harper: 1 interception.

Best at

No situation stands out above the rest of the country yet.

Worst at

63%all teams 48%

Stopping the run in the red zone

Opponents' runs in the red zone work 63% of the time, against 48% for all teams (12 of 19 plays).

50%all teams 41%

Stopping the run on 1st and long

Opponents' runs on 1st and long (7 or more) work 50% of the time, against 41% for all teams (21 of 42 plays).

From 2 games through week 3, garbage time left out. Every line compares this team with all FBS teams in the same spot and shows the count behind it. "Small sample" means fewer than 15 plays, so treat it as a lead, not a fact. Copy puts the line on your clipboard, ready to paste.

Advanced numbers: defense

Efficiency

Plays that work against it
55%all teams 43%
Too few to rank
Runs that work against it
56%all teams 43%
Too few to rank
Passes that work against it
50%all teams 42%
Too few to rank
Third downs allowed
60%all teams 39%
Too few to rank
Standard downs that work against itAny first down, second and 7 or less, and third or fourth and 4 or less.
62%all teams 48%
Too few to rank
Passing downs that work against itSecond and 8 or more, and third or fourth and 5 or more.
32%all teams 30%
Too few to rank
Red zone plays that work against it
58%all teams 43%
Too few to rank
Middle eight plays that work against itThe last four minutes of the first half and the first four of the second.
56%all teams 43%
Too few to rank
Big plays allowed, share of snapsRuns of 10 yards or more and passes of 20 or more.
18%all teams 12%
Too few to rank
Opponents' average third down, yards to go
6.0all teams 7.1
Too few to rank

Running

Opponents' runs stuffed for no gain
8%all teams 16%
Too few to rank
Opponents' runs of 4 yards or more
65%all teams 49%
Too few to rank
Short yardage runs converted against itRuns on third or fourth down with 2 yards or less to go.
100%all teams 71%
Too few to rank

Disruption

Havoc plays madeTackles for loss, sacks, passes broken up, interceptions and forced fumbles, as a share of snaps.
8%all teams 15%
Too few to rank
Sacks made, per dropback
0%all teams 6%
Too few to rank

Drives

Opponents' average drive start, own yard line
28.9all teams 29.5
Too few to rank
Yards per drive allowed
44.6all teams 33.0
Too few to rank
Points per drive allowed
3.44all teams 2.07
Too few to rank
Available yards allowedEach drive could gain at most the distance to the end zone. This is the share actually gained.
63%all teams 47%
Too few to rank

The rank is among FBS teams, with 1st the best for a defense, and the bar fills toward the best. Garbage time is left out. These are plain rates, not adjusted for opponent. A drive's points count the touchdown with its extra point or a field goal.

140 plays across 2 games. Run rate 79%. The quarterback has 25 of 111 runs, and the feed cannot tell a designed keeper from a scramble.

By down and distance

SituationPlaysRunAll teams run HandoffsQB runsPasses
1st & 1-3 * 1 100% 86% - 100% of 1 -
1st & 4-6 * 2 100% 73% 100% of 2 - -
1st & 7+ 67 87% 56% 51% of 47 46% of 11 89% of 9
2nd & 1-3 10 80% 66% 88% of 8 - 50% of 2
2nd & 4-6 10 80% 58% 50% of 8 - 0% of 2
2nd & 7+ 24 62% 45% 25% of 12 100% of 3 33% of 9
3rd & 1-3 * 7 100% 71% 67% of 3 100% of 4 -
3rd & 4-6 * 9 78% 30% 100% of 4 67% of 3 0% of 2
3rd & 7+ * 8 38% 24% 100% of 1 0% of 2 40% of 5
4th & 1-3 * 2 100% 65% 100% of 1 100% of 1 -

By field position

SituationPlaysRunAll teams run HandoffsQB runsPasses
Backed up (own 1-19) 12 83% 54% 33% of 9 100% of 1 50% of 2
Own side (own 20-49) 61 84% 48% 59% of 39 42% of 12 50% of 10
Opponent side (50 to the 21) 38 74% 50% 67% of 24 75% of 4 50% of 10
Red zone (20 and in) 29 76% 61% 43% of 14 88% of 8 43% of 7

By score

SituationPlaysRunAll teams run HandoffsQB runsPasses
Within one score 67 75% 51% 54% of 35 60% of 15 53% of 17
Leading by 9+ 73 84% 59% 57% of 51 70% of 10 42% of 12

Handoffs, QB runs, and Passes show how often the play worked and how many there were. Run includes QB runs. * means fewer than 10 plays, so treat it as noise. Data from CollegeFootballData.com.

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