Halftime
Once the game starts, this shows what each side needs and what it is trying to do on this snap.
Points each offense has added, snap by snap. The line sits on the side of the team that has won more of the down-to-down battle.
| Points added | 1st | 2nd | 3rd | 4th | Game |
|---|---|---|---|---|---|
| Duke | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
| Clemson | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
This is not a win probability. It adds up how much each play changed the points a team could expect from its field position. Kicks and returns are not counted.
What each possession produced, and the plays that swung the game most.
Available yards is the share of the distance to the end zone a team gained on its drives. A play's swing is how much it changed the points a team could expect, so kicks and returns do not appear.
W. Eget to N. Sheppard works 64% of the time (7 of 11 throws, 9 caught, 6.1 yards a throw). Clemson lets passes work 33% of the time (all teams 43%).
Duke's passes on 1st and long work 47% of the time (15 of 32), and Clemson holds them to 29% (17 of 59). All teams: 49%.
Duke's passes on 2nd and long work 48% of the time (10 of 21), and Clemson lets them work 47% (18 of 38). All teams: 39%.
T. Reynolds to T. Brown works 65% of the time (15 of 23 throws, 21 caught, 8.2 yards a throw). Everything else through the air works 33%.
Clemson's quarterback has been sacked on 10% of dropbacks (15 of 155). Duke gets a sack on 5%. All teams: 5%.
T. Reynolds to T. Brown works 65% of the time (15 of 23 throws, 21 caught, 8.2 yards a throw). Duke lets passes work 39% of the time (all teams 43%).
T. Reynolds has been sacked on 10% of dropbacks (15 of 155), and Duke gets a sack on 5%. All teams: 5%.
Clemson's runs on 2nd and medium work 14% of the time (2 of 14), and Duke holds them to 56% (5 of 9). All teams: 50%.
W. Eget to N. Sheppard works 64% of the time (7 of 11 throws, 9 caught, 6.1 yards a throw). Everything else through the air works 44%.
Duke's passes on 1st and long work 47% of the time (15 of 32), and Clemson holds them to 29% (17 of 59). All teams: 49%.
Each key sets one team's offense against the other's defense in the same situation, using Duke's 4 games and Clemson's 5 so far, garbage time left out. The bold number in the comparison is the better one, and the small number beside it is that team's rank among FBS teams. Havoc plays are losses, sacks, passes broken up and takeaways. The win chance comes from this site's power index, and it is not a betting line.
The game has not started.
Odds come from how every team calls this situation, shifted for how this team calls its own. This game's plays are left out.
| Measure | This game | Season |
|---|
Season numbers are the other games this year plus this one so far. Short and deep are the stat crew's labels, so a few throws have neither.
Inside the 20, Duke's plays work 34% of the time, against 43% for all teams. That ranks 110th of 132.
On 2nd & 7+ they run 57% of the time, but runs work 25% (7 of 28) and passes work 48% (10 of 21).
W. Eget to N. Sheppard works 64% of the time (7 of 11 throws, 9 caught, 6.1 yards a throw). Everything else through the air works 44%. He gets 12% of the targets.
Opponents convert third and short 80% of the time (8 of 10), against about 62% for all teams.
Opponents' passes on 3rd and long (7 or more) work 9% of the time, against 26% for all teams (2 of 22 plays).
Only 40% of Clemson's runs gain 4 yards or more, against 49% for all teams. That ranks 134th of 137.
Inside the 20, Clemson's plays work 28% of the time, against 43% for all teams. That ranks 129th of 132.
T. Reynolds to T. Brown works 65% of the time (15 of 23 throws, 21 caught, 8.2 yards a throw). Everything else through the air works 33%. He gets 18% of the targets.
56% of opponents' runs gain 4 yards or more against Clemson, against 49% for all teams. That ranks 130th of 137.
Opponents' plays work 35% of the time on passing downs against Clemson (second and 8 or more, third and 5 or more), against 30% for all teams. That ranks 116th of 137.
"Today" counts every play in this game so far and updates as it goes. "This season" leaves garbage time out. Copy puts the stat on your clipboard.
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