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About and data sources Suggest an improvement
season, every situation

Wagner

What Wagner calls on every down, distance and part of the field, and how often each call works.

Every play is counted, so these tables line up with a box score. "Close-game plays only" leaves out snaps after a game is decided, when teams stop calling plays the way they normally do.

Keys for improvement: offense

24%

Wagner's plays work 24% of the time (17 of 72). All teams: 44%. That is worse than most. A play "works" when it stays on schedule: half the distance on first down, 70% on second, all of it on third or fourth.

What would help most

8.1yards to go on an average third down

Win first down to shorten third

Third downs average 8.1 yards to go, against 7.0 for all teams. First-down plays work 12% of the time (3 of 26).

21%passes that work

Throw it more on 1st & 7+

On 1st & 7+ they run 46% of the time, but runs work 0% (0 of 12) and passes work 21% (3 of 14).

40%of throws to him work

Get the ball to Z. Fowler-El

Small sample

B. Newman to Z. Fowler-El works 40% of the time (4 of 10 throws, 6 caught, 5.3 yards a throw). Everything else through the air works 26%. He gets 22% of the targets.

The players behind it

53%completions

B. Newman

B. Newman has completed 25 of 47 passes (53%), and 30% of his throws keep the offense on schedule.

6 of 10caught

Z. Fowler-El

Small sample

Z. Fowler-El: 6 catches on 10 targets, 5.3 yards a target, and 40% of throws his way work.

2 of 8caught

T. McDonald

Small sample

T. McDonald: 2 catches on 8 targets, 1.9 yards a target, and 0% of throws his way work.

4 of 6caught

J. Colclough

Small sample

J. Colclough: 4 catches on 6 targets, 4.8 yards a target, and 67% of throws his way work.

Best at

No situation stands out above the rest of the country yet.

Worst at

0%all teams 41%

Running on 1st and long

Small sample

Running on 1st and long (7 or more) works 0% of the time, against 41% for all teams (0 of 12 plays).

21%all teams 49%

Passing on 1st and long

Small sample

Passing on 1st and long (7 or more) works 21% of the time, against 49% for all teams (3 of 14 plays).

18%all teams 26%

Passing on 3rd and long

Small sample

Passing on 3rd and long (7 or more) works 18% of the time, against 26% for all teams (2 of 11 plays).

From 2 games through week 3, garbage time left out. Every line compares this team with all FBS teams in the same spot and shows the count behind it. "Small sample" means fewer than 15 plays, so treat it as a lead, not a fact. Copy puts the line on your clipboard, ready to paste.

Advanced numbers: offense

Efficiency

Plays that work
24%all teams 43%
Too few to rank
Runs that work
12%all teams 43%
Too few to rank
Passes that work
29%all teams 42%
Too few to rank
Third downs converted
32%all teams 39%
Too few to rank
Standard downs that workAny first down, second and 7 or less, and third or fourth and 4 or less.
25%all teams 48%
Too few to rank
Passing downs that workSecond and 8 or more, and third or fourth and 5 or more.
22%all teams 30%
Too few to rank
Red zone plays that work
50%all teams 43%
Too few to rank
Middle eight plays that workThe last four minutes of the first half and the first four of the second.
31%all teams 43%
Too few to rank
Big plays, share of snapsRuns of 10 yards or more and passes of 20 or more.
6%all teams 12%
Too few to rank
Average third down, yards to go
8.1all teams 7.1
Too few to rank

Running

Runs stuffed for no gain
17%all teams 16%
Too few to rank
Runs of 4 yards or more
21%all teams 49%
Too few to rank
Short yardage runs convertedRuns on third or fourth down with 2 yards or less to go.
67%all teams 71%
Too few to rank

Disruption

Havoc plays allowedTackles for loss, sacks, passes broken up, interceptions and forced fumbles, as a share of snaps.
10%all teams 15%
Too few to rank
Sacks allowed, per dropback
2%all teams 6%
Too few to rank

Drives

Average drive start, own yard line
30.2all teams 29.5
Too few to rank
Yards per drive
18.0all teams 33.0
Too few to rank
Points per drive
0.71all teams 2.07
Too few to rank
Available yards gainedEach drive could gain at most the distance to the end zone. This is the share actually gained.
26%all teams 47%
Too few to rank

The rank is among FBS teams, with 1st the best for an offense, and the bar fills toward the best. Garbage time is left out. These are plain rates, not adjusted for opponent. A drive's points count the touchdown with its extra point or a field goal.

126 plays across 2 games. Run rate 52%. The quarterback has 7 of 66 runs, and the feed cannot tell a designed keeper from a scramble.

By down and distance

SituationPlaysRunAll teams run HandoffsQB runsPasses
1st & 7+ 46 63% 56% 7% of 27 0% of 2 18% of 17
2nd & 1-3 * 1 100% 66% 100% of 1 - -
2nd & 4-6 * 4 25% 58% 0% of 1 - 33% of 3
2nd & 7+ 38 53% 45% 16% of 19 0% of 1 33% of 18
3rd & 1-3 * 6 83% 71% 75% of 4 100% of 1 0% of 1
3rd & 4-6 * 6 17% 30% 100% of 1 - 40% of 5
3rd & 7+ 22 36% 24% 0% of 6 50% of 2 14% of 14
4th & 1-3 * 3 33% 65% - 0% of 1 50% of 2

By field position

SituationPlaysRunAll teams run HandoffsQB runsPasses
Backed up (own 1-19) * 8 62% 54% 20% of 5 - 0% of 3
Own side (own 20-49) 88 56% 48% 20% of 45 25% of 4 26% of 39
Opponent side (50 to the 21) 23 35% 50% 0% of 6 50% of 2 20% of 15
Red zone (20 and in) * 7 57% 61% 0% of 3 0% of 1 67% of 3

By score

SituationPlaysRunAll teams run HandoffsQB runsPasses
Trailing by 9+ 112 54% 44% 18% of 54 33% of 6 25% of 52
Within one score 14 43% 51% 0% of 5 0% of 1 25% of 8

Handoffs, QB runs, and Passes show how often the play worked and how many there were. Run includes QB runs. * means fewer than 10 plays, so treat it as noise. Data from CollegeFootballData.com.

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