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About and data sources Suggest an improvement
season, every situation

Indiana State

What Indiana State calls on every down, distance and part of the field, and how often each call works.

Every play is counted, so these tables line up with a box score. "Close-game plays only" leaves out snaps after a game is decided, when teams stop calling plays the way they normally do.

Keys for improvement: offense

21%

Indiana State's plays work 21% of the time (7 of 34). All teams: 44%. That is worse than most. A play "works" when it stays on schedule: half the distance on first down, 70% on second, all of it on third or fourth.

What would help most

Nothing in the numbers points to a clear fix for this unit. See its softest spot under "Worst at".

The players behind it

53%completions

E. Owens

E. Owens has completed 9 of 17 passes (53%), and 18% of his throws keep the offense on schedule.

4 of 5caught

J. Reed

Small sample

J. Reed: 4 catches on 5 targets, 5.6 yards a target, and 20% of throws his way work.

9.4yards a carry

E. Owens

Small sample

E. Owens: 8 carries, 9.4 yards a carry, and 50% of his runs work.

Best at

No situation stands out above the rest of the country yet.

Worst at

No situation is clearly below the rest of the country.

From 1 game through week 1, garbage time left out. Every line compares this team with all FBS teams in the same spot and shows the count behind it. "Small sample" means fewer than 15 plays, so treat it as a lead, not a fact. Copy puts the line on your clipboard, ready to paste.

Advanced numbers: offense

Efficiency

Plays that work
21%all teams 43%
Too few to rank
Runs that work
29%all teams 43%
Too few to rank
Passes that work
15%all teams 42%
Too few to rank
Third downs converted
30%all teams 39%
Too few to rank
Standard downs that workAny first down, second and 7 or less, and third or fourth and 4 or less.
21%all teams 48%
Too few to rank
Passing downs that workSecond and 8 or more, and third or fourth and 5 or more.
20%all teams 30%
Too few to rank
Red zone plays that work
0%all teams 43%
Too few to rank
Middle eight plays that workThe last four minutes of the first half and the first four of the second.
0%all teams 43%
Too few to rank
Big plays, share of snapsRuns of 10 yards or more and passes of 20 or more.
18%all teams 12%
Too few to rank
Average third down, yards to go
11.0all teams 7.1
Too few to rank

Running

Runs stuffed for no gain
36%all teams 16%
Too few to rank
Runs of 4 yards or more
43%all teams 49%
Too few to rank

Disruption

Havoc plays allowedTackles for loss, sacks, passes broken up, interceptions and forced fumbles, as a share of snaps.
29%all teams 15%
Too few to rank
Sacks allowed, per dropback
15%all teams 6%
Too few to rank

Drives

Average drive start, own yard line
26.7all teams 29.5
Too few to rank
Yards per drive
22.6all teams 33.0
Too few to rank
Points per drive
0.86all teams 2.07
Too few to rank
Available yards gainedEach drive could gain at most the distance to the end zone. This is the share actually gained.
31%all teams 47%
Too few to rank

The rank is among FBS teams, with 1st the best for an offense, and the bar fills toward the best. Garbage time is left out. These are plain rates, not adjusted for opponent. A drive's points count the touchdown with its extra point or a field goal.

45 plays across 1 game. Run rate 44%. The quarterback has 9 of 20 runs, and the feed cannot tell a designed keeper from a scramble.

By down and distance

SituationPlaysRunAll teams run HandoffsQB runsPasses
1st & 1-3 * 1 100% 86% 100% of 1 - -
1st & 7+ 17 71% 56% 12% of 8 50% of 4 20% of 5
2nd & 1-3 * 1 0% 66% - - 0% of 1
2nd & 4-6 * 1 0% 58% - - 0% of 1
2nd & 7+ 13 38% 45% 0% of 2 33% of 3 25% of 8
3rd & 1-3 * 1 0% 71% - - 0% of 1
3rd & 4-6 * 2 50% 30% - 0% of 1 0% of 1
3rd & 7+ * 9 11% 24% - 100% of 1 38% of 8

By field position

SituationPlaysRunAll teams run HandoffsQB runsPasses
Own side (own 20-49) 29 48% 48% 14% of 7 57% of 7 27% of 15
Opponent side (50 to the 21) 12 33% 50% 0% of 3 0% of 1 25% of 8
Red zone (20 and in) * 4 50% 61% 100% of 1 0% of 1 0% of 2

By score

SituationPlaysRunAll teams run HandoffsQB runsPasses
Trailing by 9+ 31 48% 44% 22% of 9 50% of 6 25% of 16
Within one score 14 36% 51% 0% of 2 33% of 3 22% of 9

Handoffs, QB runs, and Passes show how often the play worked and how many there were. Run includes QB runs. * means fewer than 10 plays, so treat it as noise. Data from CollegeFootballData.com.

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