Halftime
Once the game starts, this shows what each side needs and what it is trying to do on this snap.
Points each offense has added, snap by snap. The line sits on the side of the team that has won more of the down-to-down battle.
| Points added | 1st | 2nd | 3rd | 4th | Game |
|---|---|---|---|---|---|
| Wyoming | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
| UConn | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
This is not a win probability. It adds up how much each play changed the points a team could expect from its field position. Kicks and returns are not counted.
What each possession produced, and the plays that swung the game most.
Available yards is the share of the distance to the end zone a team gained on its drives. A play's swing is how much it changed the points a team could expect, so kicks and returns do not appear.
Wyoming's passes on 2nd and medium work 67% of the time (6 of 9), and UConn lets them work 100% (8 of 8). All teams: 51%.
T. Hughes to K. Frendt works 100% of the time (8 of 8 throws, 8 caught, 19.4 yards a throw). UConn lets passes work 44% of the time (all teams 43%).
Wyoming's passes on 3rd and medium work 20% of the time (2 of 10), and UConn holds them to 44% (4 of 9). All teams: 42%.
K. Osborne to X. Watson works 64% of the time (7 of 11 throws, 7 caught, 9.6 yards a throw). Everything else through the air works 40%.
UConn's quarterback has been sacked on 8% of dropbacks (12 of 142). Wyoming gets a sack on 6%. All teams: 5%.
Runs by C. Bowers work 55% of the time (24 of 44, 7.6 yards a carry). Wyoming lets runs work 50% of the time (all teams 45%).
K. Osborne has been sacked on 8% of dropbacks (12 of 142), and Wyoming gets a sack on 6%. All teams: 5%.
UConn's runs on 2nd and short work 70% of the time (7 of 10), and Wyoming lets them work 86% (18 of 21). All teams: 68%.
Wyoming's passes on 2nd and medium work 67% of the time (6 of 9), and UConn has let them work 100% (8 of 8). All teams: 51%.
T. Hughes to K. Frendt works 100% of the time (8 of 8 throws, 8 caught, 19.4 yards a throw). Everything else through the air works 35%.
Each key sets one team's offense against the other's defense in the same situation, using Wyoming's 5 games and UConn's 5 so far, garbage time left out. The bold number in the comparison is the better one, and the small number beside it is that team's rank among FBS teams. Havoc plays are losses, sacks, passes broken up and takeaways. The win chance comes from this site's power index, and it is not a betting line.
The game has not started.
Odds come from how every team calls this situation, shifted for how this team calls its own. This game's plays are left out.
| Measure | This game | Season |
|---|
Season numbers are the other games this year plus this one so far. Short and deep are the stat crew's labels, so a few throws have neither.
T. Hughes to K. Frendt works 100% of the time (8 of 8 throws, 8 caught, 19.4 yards a throw). Everything else through the air works 35%. He gets 8% of the targets.
Wyoming scores 1.54 points per drive, against 2.07 for all teams. That ranks 116th of 137.
On 2nd & 7+ they run 74% of the time, but runs work 23% (9 of 39) and passes work 43% (6 of 14).
54% of opponents' runs gain 4 yards or more against Wyoming, against 49% for all teams. That ranks 121st of 137.
Opponents' runs work 50% of the time (89 of 179), against 45% for all teams.
Third downs average 8.8 yards to go, against 7.0 for all teams. First-down plays work 43% of the time (53 of 123).
Runs by C. Bowers work 55% of the time (24 of 44, 7.6 yards a carry). Every other back combined: 34% (19 of 56).
K. Osborne has been sacked on 8% of dropbacks (12 of 142), against 5% for all teams.
Inside the 20, opponents' plays work 50% of the time against UConn, against 43% for all teams. That ranks 99th of 126.
Opponents' runs on 1st and long (7 or more) work 29% of the time, against 41% for all teams (16 of 56 plays).
"Today" counts every play in this game so far and updates as it goes. "This season" leaves garbage time out. Copy puts the stat on your clipboard.
Next Snap just launched. If a page takes a moment to load the first time, give it a few seconds. It speeds right up after that.