Halftime
Once the game starts, this shows what each side needs and what it is trying to do on this snap.
Points each offense has added, snap by snap. The line sits on the side of the team that has won more of the down-to-down battle.
| Points added | 1st | 2nd | 3rd | 4th | Game |
|---|---|---|---|---|---|
| Washington | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
| Iowa | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
This is not a win probability. It adds up how much each play changed the points a team could expect from its field position. Kicks and returns are not counted.
What each possession produced, and the plays that swung the game most.
Available yards is the share of the distance to the end zone a team gained on its drives. A play's swing is how much it changed the points a team could expect, so kicks and returns do not appear.
D. Williams Jr. to B. Naone works 82% of the time (14 of 17 throws, 16 caught, 14.4 yards a throw). Iowa lets passes work 39% of the time (all teams 43%).
D. Williams Jr. has been sacked on 8% of dropbacks (13 of 172), and Iowa gets a sack on 7%. All teams: 5%.
Washington's passes on 3rd and medium work 25% of the time (3 of 12), and Iowa holds them to 40% (6 of 15). All teams: 42%.
H. Brown to R. Vander Zee works 56% of the time (9 of 16 throws, 10 caught, 7.9 yards a throw). Everything else through the air works 46%.
Iowa's runs on 2nd and long work 7% of the time (1 of 15), and Washington holds them to 27% (8 of 30). All teams: 31%.
H. Brown to R. Vander Zee works 56% of the time (9 of 16 throws, 10 caught, 7.9 yards a throw). Washington lets passes work 40% of the time (all teams 43%).
Iowa's runs on 2nd and long work 7% of the time (1 of 15), and Washington holds them to 27% (8 of 30). All teams: 31%.
D. Williams Jr. to B. Naone works 82% of the time (14 of 17 throws, 16 caught, 14.4 yards a throw). Everything else through the air works 41%.
Washington's quarterback has been sacked on 8% of dropbacks (13 of 172). Iowa gets a sack on 7%. All teams: 5%.
Each key sets one team's offense against the other's defense in the same situation, using Washington's 5 games and Iowa's 5 so far, garbage time left out. The bold number in the comparison is the better one, and the small number beside it is that team's rank among FBS teams. Havoc plays are losses, sacks, passes broken up and takeaways. The win chance comes from this site's power index, and it is not a betting line.
The game has not started.
Odds come from how every team calls this situation, shifted for how this team calls its own. This game's plays are left out.
| Measure | This game | Season |
|---|
Season numbers are the other games this year plus this one so far. Short and deep are the stat crew's labels, so a few throws have neither.
D. Williams Jr. to B. Naone works 82% of the time (14 of 17 throws, 16 caught, 14.4 yards a throw). Everything else through the air works 41%. He gets 11% of the targets.
On 3rd & 1-3 they throw 53% of the time, but passes work 22% (2 of 9) and runs work 75% (6 of 8).
On 2nd & 4-6 they run 58% of the time, but runs work 26% (5 of 19) and passes work 57% (8 of 14).
Opponents' runs in the red zone work 40% of the time, against 48% for all teams (8 of 20 plays).
Opponents' runs on 3rd and short (1-3 yards) work 58% of the time, against 69% for all teams (7 of 12 plays).
On 1st & 7+ they run 48% of the time, but runs work 41% (23 of 56) and passes work 58% (35 of 60).
Iowa's plays work only 27% of the time on passing downs (second and 8 or more, third and 5 or more), against 30% for all teams. That ranks 105th of 137.
Only 46% of Iowa's runs gain 4 yards or more, against 49% for all teams. That ranks 104th of 137.
Opponents convert third and short 75% of the time (9 of 12), against about 62% for all teams.
Opponents' runs on 1st and long (7 or more) work 32% of the time, against 41% for all teams (21 of 65 plays).
"Today" counts every play in this game so far and updates as it goes. "This season" leaves garbage time out. Copy puts the stat on your clipboard.
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