Halftime
Once the game starts, this shows what each side needs and what it is trying to do on this snap.
Points each offense has added, snap by snap. The line sits on the side of the team that has won more of the down-to-down battle.
| Points added | 1st | 2nd | 3rd | 4th | Game |
|---|---|---|---|---|---|
| Syracuse | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
| California | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 |
This is not a win probability. It adds up how much each play changed the points a team could expect from its field position. Kicks and returns are not counted.
What each possession produced, and the plays that swung the game most.
Available yards is the share of the distance to the end zone a team gained on its drives. A play's swing is how much it changed the points a team could expect, so kicks and returns do not appear.
The game has not started.
Odds come from how every team calls this situation, shifted for how this team calls its own. This game's plays are left out.
| Measure | This game | Season |
|---|
Season numbers are the other games this year plus this one so far. Short and deep are the stat crew's labels, so a few throws have neither.
Inside the 20, Syracuse's plays work 34% of the time, against 43% for all teams. That ranks 112th of 132.
Runs by T. Hill work 57% of the time (23 of 40, 6.6 yards a carry). Every other back combined: 42% (34 of 80).
S. Angeli to J. Ross-Simmons works 60% of the time (9 of 15 throws, 10 caught, 10.7 yards a throw). Everything else through the air works 39%. He gets 12% of the targets.
In the last four minutes of the first half and the first four of the second, opponents' plays work 51% of the time against Syracuse, against 43% for all teams. That ranks 120th of 137.
52% of opponents' runs gain 4 yards or more against Syracuse, against 49% for all teams. That ranks 106th of 137.
Only 43% of California's runs gain 4 yards or more, against 49% for all teams. That ranks 120th of 137.
In the last four minutes of the first half and the first four of the second, California's plays work 36% of the time, against 43% for all teams. That ranks 116th of 137.
J. Sagapolutele to A. Mohammed works 53% of the time (10 of 19 throws, 17 caught, 8.8 yards a throw). Everything else through the air works 36%. He gets 10% of the targets.
California stuffs only 11% of opponents' runs for no gain, against 16% for all teams. That ranks 127th of 137.
California wrecks 13% of opponents' snaps with a loss, a break-up or a takeaway, against 15% for all teams. That ranks 111th of 137.
"Today" counts every play in this game so far and updates as it goes. "This season" leaves garbage time out. Copy puts the stat on your clipboard.
Runs by T. Hill work 57% of the time (23 of 40, 6.6 yards a carry). California lets runs work 41% of the time (all teams 45%).
Syracuse's runs on 3rd and short work 83% of the time (10 of 12), and California lets them work 92% (11 of 12). All teams: 69%.
Syracuse's passes on 2nd and long work 31% of the time (12 of 39), and California holds them to 28% (11 of 39). All teams: 39%.
J. Sagapolutele to A. Mohammed works 53% of the time (10 of 19 throws, 17 caught, 8.8 yards a throw). Everything else through the air works 36%.
California's runs on 2nd and long work 18% of the time (3 of 17), and Syracuse holds them to 25% (4 of 16). All teams: 31%.
J. Sagapolutele to A. Mohammed works 53% of the time (10 of 19 throws, 17 caught, 8.8 yards a throw). Syracuse lets passes work 35% of the time (all teams 43%).
California's runs on 2nd and long work 18% of the time (3 of 17), and Syracuse holds them to 25% (4 of 16). All teams: 31%.
S. Angeli to J. Ross-Simmons works 60% of the time (9 of 15 throws, 10 caught, 10.7 yards a throw). Everything else through the air works 39%.
Syracuse's runs on 3rd and short work 83% of the time (10 of 12), and California has let them work 92% (11 of 12). All teams: 69%.
Each key sets one team's offense against the other's defense in the same situation, using Syracuse's 4 games and California's 5 so far, garbage time left out. The bold number in the comparison is the better one, and the small number beside it is that team's rank among FBS teams. Havoc plays are losses, sacks, passes broken up and takeaways. The win chance comes from this site's power index, and it is not a betting line.
Next Snap just launched. If a page takes a moment to load the first time, give it a few seconds. It speeds right up after that.